Rippner Tennis Coach Resources
Coach Training Guide

Fundamentals

This guide keeps our coaching consistent while leaving room to adapt to the group in front of you. Treat every plan as a starting point and adjust ball, pace, and format to the group's actual ability and energy.

Universal Coaching Points

The core principles that guide every clinic we run, regardless of level.

Safety comes before pace

We want fast-paced clinics, but if a ball is somewhere that could be unsafe, pause and make sure the court is clear before continuing. Stop the point if a ball rolls in midway, and always check both sides of the court before starting a point.

Scale second chances to level

Lower levels get plenty of second chances on feeds. 3.0s to 4.0s get a few. 4.0s get minimal. 4.5s and above only at the very start of class or on a bad feed.

Feed by the handful

A great way to keep track of player rotations is to hold as many balls in your hand as you feed before rotating. If you rotate players every 4 feeds, take 4 balls in your hand.

Caveat: if you give a second chance, refill your hand with one more ball so you do not lose track of the rotation.

Adapt to the customers in front of you

A clinic with six 30-year-olds and a clinic with three 30-year-olds and three 60-year-olds will run a little differently. With mixed fitness levels, avoid leaning too much on King of the Court, since the running pace will vary too much between players.

Start low and progress quickly

Especially for lower-level classes and juniors, think of skill progress in four stages:

  1. Stage 1: self feed
  2. Stage 2: hand feed
  3. Stage 3: basket feed
  4. Stage 4: live play

Start players as low as possible and move them up quickly when they are ready, rather than starting them at a higher stage and having to walk them back. It is always easier to advance a player than to undo a stage that was too hard.

Lead with positive reinforcement

Players more often keep repeating a good habit because you told them they do it well than they fix a bad habit because you told them they do it badly. Catch and name what they are doing right.

Use timed drills to control the clock

When you are not sure how long a game will run, timing it keeps things on schedule. Example: with 4 players and 13 minutes left, play a game in two 5-minute rounds where one side is offense and the other is defense, and only the offense side counts points. Team A counts points in the first round, Team B in the second.

Teach etiquette from scratch with beginners and juniors

Assume these players know nothing about tennis etiquette. They may not know to leave space when they form a line so they do not hit each other, or to kick a stray ball out of the way when one is next to them. Use the dots on the court to direct players and be specific about where each one should go, rather than saying something like "go find a spot," and teach the basics as you go.

Be specific with your directions

Clear, named instructions keep a clinic moving:

  • When explaining a game, name names: "Mike, Nick, Mary go to my left; Jon, Kate, Eric go to my right."
  • When explaining rotations, name the direction: call out "rotate to your left" instead of just "rotate."

Try to "match" player levels

Avoid stacking the three strongest players against the three weakest.

When splitting into 3 vs 3 or one up / one back, use the setup to balance the matchup. For example, put your two strongest players back on the forehand side and your two weakest up on the backhand side, so the levels even out across the court.

Speak a kid's language (especially under 10)

Telling a young player to "pick up the balls" or "finish your follow-through" rarely sticks. The trick is to turn instructions into visuals and stories.

  • A ball pickup becomes "make a cake on your racket."
  • A follow-through becomes a "flashlight," where the elbow throws light out in front.

A framework for junior games and beginner adults

Keep every game simple and consistent:

  1. Name the game.
  2. Name the goal.
  3. Celebrate the win.

The 3 E's: Educate · Exercise · Enjoyment

Every clinic should balance three elements.

01

Educate

Players learn proper technique, strategy, and decision-making at their level.

02

Exercise

Intensity stays high, with maximum repetitions, movement, and fitness.

03

Enjoyment

Energy, connection, and competitive excitement keep players engaged and coming back.

When all three are present, sessions are structured, active, and fun. We are not just hitting balls, we are developing better players in a positive atmosphere.
Coach Training Guide

Managing Rotations

Keeping players moving is what keeps a clinic high-energy. Using six players on a court as an example, here are three ways to control your rotations.

1

Split into 3 vs 3

Rotate to the left every 4 feeds, or run "if you miss, you are out." Play a single game up to a target (for example 30), or play best out of 3 rounds of the same game with the same teams.

2

Split into 3 teams of 2

Play 3 rounds of the same game where one team holds the "king" side for a full round, so they get the most play time. On the other side, teams rotate every 4 feeds. When the round ends, the next team comes over and takes the king side for the next round.

Remember to switch the king-side players halfway through the round so both get forehands and backhands.

3

3 teams of 2, King of the Court

Play best out of 5 points to take over (or a clean winner). This usually gives the best pace. You can run it to a goal score, or alternatively play it timed at the end of practice. It is usually a good game to finish on.

Coach Training Guide

Level Progression Chart

A quick reference for how much instruction versus point play a group should get. The relative emphasis of each clinic element by level.

Level
Instruction ←----→ Live Play
Beginner
Mostly Instruction
Adv. Beginner
Heavy Instruction
2.0 - 2.5
Balanced
2.5 - 4.0
More Play
4.0 - 4.5
Mostly Play
4.5+
Almost All Play
The guiding principle: as the level increases, talking decreases and playing increases.
Level Plan

Beginner

Coaching Notes

  • Most instruction-heavy class.
  • Requires constant explanation, demos, and corrections.
  • Very little live play.
  • High attention to detail.
  • Expect lots of stopping and resetting.

Sample Plan

  1. Warm-Up - Extended Basket 10-12 min

    Focus heavily on groundstrokes.

    Forehand Block
    • Stationary drop feeds.
    • Emphasize grip, spacing, and contact in front.
    • Stop frequently for corrections.
    Backhand Block
    • Same progression; build a repeatable swing shape.

    Purpose: Build recognizable stroke production before adding movement.

  2. Movement + Groundstrokes
    • Feed with slight lateral movement.
    • Emphasize recovery to the middle.
    • Simple cues only.
  3. Cooperative Mini Rally
    • Short court, same-side, or slow baseline rally.
    • Junior balls (red, orange, or green) are great here to extend rallies.

    Goal: String 3-5 balls together. Rally ability starts forming here.

  4. Intro to Serves or Volleys (If Ready)
    • Introduce basic serve motion or simple volley contact at the net.
    • Keep it light: a few reps, frequent stops and resets.
    • A first exposure to the stroke, not a full progression.
Level Plan

Advanced Beginner

Coaching Notes

  • Still very instruction and technique-heavy.
  • Continue strong attention to detail.
  • Introduce controlled rallying and simple point play toward the end.
  • Strategy begins to appear but remains secondary.

Goal: baseline rally plus simple doubles awareness.

Sample Plan

  1. Warm-Up - Extended Basket 10-12 min

    Focus heavily on groundstrokes.

    Forehand Block
    • Stationary drop feeds.
    • Emphasize grip, spacing, and contact in front.
    • Stop frequently for corrections.
    Backhand Block
    • Same progression; build a repeatable swing shape.

    Purpose: Build recognizable stroke production before adding movement.

  2. Movement + Groundstrokes
    • Feed with slight lateral movement.
    • Emphasize recovery to the middle.
    • Simple cues only.
  3. Cooperative Rally
    • Short court, same-side, or baseline rally; spend more time here than at the beginner level.
    • Build up to longer cooperative exchanges before adding competition.
    • Junior balls (red, orange, or green) are fine here to extend rallies.

    Goal: String 5 or more balls together consistently.

  4. All 4 Back Point Play
    • All players at the baseline; play out cooperative-to-competitive points.
    • Rally win = 1 point; winner = 2 points.
    • Rotate every 4 points.
  5. Intro to One Up / One Back Formation
    • Place one player at the net and one at the baseline.
    • Introduce basic positioning and communication; no poaching yet.
    • A first exposure to doubles formation, not a full transition progression.
  6. Serves
    • Introduce the basic serve motion and contact point.
    • Focus on a consistent toss and a relaxed swing; technique over power.
Level Plan

2.0 - 2.5

Coaching Notes

  • Players should be able to play basic rallies.
  • Balance instruction with play; technique and strategy still matter.
  • Coach guidance remains frequent, but with less stopping.

Sample Plan

  1. Warm-Up - 2 to 3 Baskets
    • Groundie warm-up.
    • Groundie, approach, volley, overhead warm-up.
  2. One Up / One Back - Timed Point Play
    • Monitor movement, positioning, and strategy more closely here.
    • Do not count points; this round is about strategy and instruction, not winning the point.
    • 6 minutes on each side.
  3. One Up / One Back - Point Play
    • Bonus point for a clean volley winner.
    • 2 rounds: one on the forehand side, one on the backhand side.
  4. All 4 Back Game
    • All players at the baseline; usually helps keep rallies longer.
  5. Quick Fun Game (for example 105)
    • A faster, lighter game to lift the energy.
  6. King of the Court
    • Finish on King of the Court for pace and competition.
Level Plan

2.5 - 4.0  ·  4.0 - 4.5

Coaching Notes

  • Shift toward more play and less talking; longer points expected.
  • Coach strategy and positioning during drills and live examples.
  • Use quick feedback rather than long explanations.

Sample Plan

  1. Warm-Up - 2 Baskets
    • Groundie warm-up.
    • Groundie, approach, volley, overhead warm-up.
  2. All 4 Back Game
    • All players at the baseline; build longer rallies before adding pressure.
  3. One Up / One Back Game
    • One player at net, one at baseline; remember to practice both Deuce and Ad sides.
  4. Quick Cardio Game (105, Tug of War, etc.)
    • A faster, competitive game to lift the energy and movement.
  5. King of the Court / Another Cardio Game
    • Finish on King of the Court or a different cardio game for pace and competition.

Notes

Keep in mind that at the lower end of this range you will need to give more tips while the clinic runs.

Clinic structure (2.5+)

A general structure that works well is:

  • 2-basket warm-up
  • All 4 back long game
  • One up / one back longer game
  • One cardio fun game
  • King of the Court to finish

For a 4-person class, you can finish with another cardio game instead.

Level Plan

4.5+

Coaching Notes

  • Keep things very simple; 2 warm-up baskets maximum.
  • Maximum 3-4 games; do not switch formats too quickly.
  • Best formations: all 4 back, 1 up / 1 back, 2 up / 2 back.
  • No need to complicate scoring or drills.

Sample Structures

Structure A
  1. Warm-Up - 2 Baskets
  2. Doubles Formation (Deuce Side)
    • Game to 30, every point worth 1 (winners 2).
    • Rotate on miss or every 4 points.
  3. Doubles Formation (Ad Side)
    • Game to 30, every point worth 1 (winners 2).
    • Rotate on miss or every 4 points.
  4. All 4 Back
    • Tug of War, 105, or 2 points groundstroke / 3 points volley winner.
    • Estimate sets needed by time left.
Structure B
  1. Warm-Up - 2 Baskets
  2. All 4 Back
    • Best 2 of 3 rounds, up to 30 points; 2 points for a winner.
    • Rotate on miss or every 4 points.
  3. One Up / One Back (Ad Side Up)
    • Game up to 30, 2 points for a volley winner.
    • Rotate on miss or every 4 points.
  4. One Up / One Back (Deuce Side Up)
    • Game up to 30, 2 points for a volley winner.
  5. All 4 Back
    • If time is left, a round of 105.
Drill Library

Drills & Games

The core games and competitive drills that anchor most clinics. Each entry lists how many players you need plus the rules and scoring so you can run it straight off the page.

All 4 Back

Players: 4+
Rules
  • Play 3 rounds to 20 points (adjustable).
  • If 6 players: rotate every 3 points, or one-and-done (if you miss, you are out).
Scoring
  • 1 point for any error from opponents.
  • 2 points for a groundstroke winner.
  • 3 points for a volley or overhead winner.

One Up, One Back

Players: 4+
Rules
  • Start with the backhand side at the net.
  • Play 2 rounds to 25 points (adjustable).
  • 1st round BH side up, 2nd round FH side up.
  • Rotate every 3 to 4 points (if 6 players).
Scoring
  • 3 points for a volley or overhead winner.

King of the Court

Players: 6 (variations with 5)
Rules
  • Games played as best 3 of 5 or best 2 of 3 points.
  • Optional: use a timer for control of time.
  • Add bonus points for specific achievements (e.g. automatic takeover for volley winners).

105 Game

Players: 4+
Rules
  • First team to reach 105 points wins.
  • If a player makes an error, they are out.
Scoring
  • 5 points for anything (1 point if you want it to last longer).
  • 10 points for groundstroke winners.
  • 15 points for volley winners.

Three in a Row Challenge

Players: 6 (two teams of 3)
Rules
  • A team must win 3 consecutive points to earn 1 game point.
  • First to 7 game points wins the match.
  • If a player misses, they are out.

Tug-of-War Scoring

Players: 4+
Rules
  • Teams share one scoring track, starting at 0.
  • One team tries to push the score up to +3; the other tries to push it down to -3.
  • First team to reach their target (+3 or -3) scores a game point.
  • Match played first to 5 game points.
  • Players rotate out upon making errors.

Burn

Players: 4 active + queue

Great for 5 (fit) players as a finisher. Remaining players queue by the net post.

Rules
  • The only way to win a point is by hitting a clean winner.
  • Player who makes an error leaves the court.
  • First player in the queue replaces the player who missed, and the replaced player joins the end of the queue.

Zone Ball

Players: 4
Rules
  • Court divided into 3 zones: baseline, service line, and net.
  • Both teams start behind the baseline.
  • Instructor feeds the ball to start each point, always to the team that lost the previous point.
  • Winning team moves forward one zone, losing team moves back one zone.
  • Points can only be scored in the net zone.
  • First team to reach a predetermined score (5, 7, 11, etc.) wins.

Groundie, Approach, Volley, Lob Sequence

Players: 4 to 6
Rules
  • Challengers receive 4 feeds in sequence: groundie, approach shot feed, volley feed, lob feed.
  • If they win 3 out of 4, they take over.

32 Point Challenge

Players: 2 to 6 (singles or doubles)
Scoring
  • 1 point to opponent on a miss long or wide.
  • 2 points to opponent on a miss into the net.
  • 3 points for a groundstroke clean winner.
  • 5 points for a volley or overhead clean winner.

First player or team to reach 32 points wins.

Survivor Doubles

Players: 5 to 6 (teams of two)
Rules
  • Split players into 3 teams of 2.
  • Time 5 minutes for each team on the king's side.
  • If challengers miss a point, they are out.
  • If challengers win 2 points in a row, they win 1 point.
  • Challengers stay up to 6 points.
  • Complete three rounds. Winner is the team that has lost the fewest points across the 5-minute rounds.
Junior Programs

Choose a junior program

Both run as 12-week semesters. Pick the age group and ball color you're coaching.

12-Week Junior Semester

Ages 5-8 · Red Ball

First exposure or limited experience. Advanced concepts in bold green* can be layered in for advanced campers.

Beginner

First exposure or limited experience. Learning grips, swing shapes, and basic rules. Points are introduced but not emphasized.

Rally focus: attempts, not counts.

Intermediate

Previous knowledge. Working toward short rallies. Beginning variety and decision-making.

Rally focus: consistency with purpose.

Advanced

Reinforces fundamentals while introducing rally tolerance and simple tactics. Cognitive load increases gradually and remains age-appropriate.

Rally focus: tolerance plus recovery positioning.

Week 1Forehands
  • Meet and greet introductions (names, age, favorite dessert)
  • Hand eye coordination (tap ups, dribbles, self rallies)
  • Agility
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding
  • Jailbreak
  • Racket feeding (advanced)
  • Mini tennis points (advanced)
Week 2Backhands
  • Review forehands
  • Hand eye coordination (tap ups, dribbles, self rallies)
  • Agility
  • Technique (Continental grip, swing path, contact point, follow-through)
  • Hand feeding
  • Jailbreak
  • Racket feeding (advanced)
  • Mini tennis points (advanced)
Week 3Volleys
  • Review forehand & backhand
  • Agility
  • Tap ups, self dribbles, for hand eye coordination
  • Technique (Grip, pivot and step)
  • Hand feeding, racket feeding
  • Skeleton or alligator
Week 4Rally Progressions
  • Review Forehands
  • Hand eye coordination drills
  • Self fed forehands (can add target practice)
  • Pair up: have the students hit a forehand to the partner and the partner tries to catch it.
Week 5Serving / Underhand Serving
  • Review forehands, backhands, volleys
  • Introduce serving rules & scoring overview
  • Continental grip
  • Toss & service motion breakdown
Week 6Point Play (adjust to ability)
  • Review strokes (forehand, backhand, volleys)
  • Quiz
  • Talk about scoring, rules, line calling
  • Play group games
  • Play mini tennis points (advanced)
Week 7Forehands 2.0
  • Hand eye coordination (tap ups, dribbles, self rallies)
  • Agility
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding
  • Jailbreak
  • Racket feeding (advanced)
  • Mini tennis points (advanced)
Week 8Backhands 2.0
  • Review forehands
  • Hand eye coordination (tap ups, dribbles, self rallies)
  • Agility
  • Technique (Continental grip, swing path, contact point, follow-through)
  • Hand feeding
  • Jailbreak
  • Racket feeding (advanced)
  • Mini tennis points (advanced)
Week 9Volleys 2.0
  • Review forehand & backhand
  • Agility
  • Tap ups, self dribbles, for hand eye coordination
  • Technique (Grip, pivot and step)
  • Hand feeding
  • Racket feeding (advanced)
  • Skeleton or alligator
Week 10Rally
  • Review Forehands & Backhands
  • Hand eye coordination drills
  • Self fed forehands warmup w/ targets
  • Pair up: have the students hit a forehand to the partner and the partner tries to catch it.
  • Rally back and forth (advanced)
Week 11Serving + Point Play
  • Warmup
  • Introduce game scoring and rules
  • Teach sportsmanship and etiquette
  • Review Serve
  • Mini tennis points (they can underhand serve to start the point)
Week 12Play Day, Prizes, & Program Offerings
  • Review all strokes
  • Recap semester - what stroke is their favorite? What game was their favorite?
  • Play group games
  • Inform parents and students about camp offerings, drop-in classes, and other general offerings.
12-Week Junior Semester

Ages 9+ · Orange / Green / Yellow

Ages 9-11: Orange (Beginner + Intermediate), Green (Advanced). Ages 12+: Yellow Ball. Advanced concepts in bold green*.

Beginner
  • First exposure or limited experience
  • Learning grips, swing shapes, and basic rules
  • Points are introduced, not emphasized

Rally focus: attempts, not rally counts.

Intermediate
  • Previous knowledge
  • Working toward sustained rallies
  • Beginning variety and decision-making

Rally focus: consistency with purpose.

Advanced
  • Reinforces fundamentals under pressure
  • Introduces rally tolerance, patterns, and tactics
  • Emphasis on decision-making and court awareness
  • Cognitive load increases with age and maturity

Rally focus: rally tolerance plus recovery positioning.

Advanced age distinction

Ages 9-11: simple tactics, visual cues, short conversations
Ages 12+: scoring awareness, shot selection, emotional regulation, sportsmanship under pressure
Week 1Forehands
  • Meet and greet (names and introductions)
  • Expectations and what they want out of the semester
  • WHY Tennis? What can tennis offer to your life? (Stay healthy, exercise, make friends, have fun)
  • Equipment overview (racket & shoes)
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding, racket feeding
  • Cross court vs. down the line. Topspin and depth. Open stance vs. closed stance. (advanced)
  • Baseline Points
Week 2Backhands
  • Review forehands
  • Introduce footwork and split-stepping
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding, racket feeding, short court rally with partner
  • Play games
  • Cross court vs. down the line. Topspin and depth. Open stance vs. closed stance. (advanced)
  • Baseline Points
Week 3Volleys
  • Review forehand & backhand
  • Tap ups, self dribbles, for hand eye coordination
  • Technique (Grip, pivot and step)
  • Hand feeding, racket feeding, short court volley to volley with partner
  • Play games
  • Doubles point play, volleys = 2 pts. (advanced)
Week 4Overheads
  • Teach overheads (Continental grip, foot work, trophy pose)
  • Tracking and moving
  • Progression of letting the ball bounce first, then taking it out of the air
  • Where on the court to hit overheads
  • How to avoid getting lobbed
  • Swing volley (advanced)
Week 5Serving
  • Review forehands, backhands, volleys
  • Play a baseline game
  • Introduce serving rules & scoring overview
  • Continental grip
  • Toss & service motion breakdown
  • Serve target practice
  • Point play w/ serves (advanced)
Week 6Rally & Point Play (adjust to level ability)
  • Review strokes
  • Footwork
  • Short court rally goals (3 sets of 8) (advanced 3 sets of 20)
  • Baseline rally goals (3 sets of 8) (advanced 3 sets of 20)
  • Baseline points, team singles, doubles, or triples
  • Ping pong singles (encouraging hitting and moving)
Week 7Matchplay Prep
  • Warmup
  • Introduce game scoring and rules
  • Teach sportsmanship and etiquette
  • Coach players through a doubles set
  • For groups of 6, play doubles champ of the court. Can even try ATP scoring. Ask if you are unsure.
Week 8Approach Shots & Transitioning
  • Introduce transition game and the importance of net play
  • Review volleys
  • Volley to volley short court
  • When to approach
  • Different types of approaches, slice or topspin (advanced)
  • Feed approach shot, volley, overhead
  • Play doubles champ of the court. Approach shot, volley, overhead.
Week 9Serve and Return
  • Review serve
  • Introduce return
  • Serve and return drills (pair up, and try to make the serve and return = 1 pt.)
  • Cross court points with serve and return (advanced)
Week 10Tactics (Offense and Defense)
  • Court positioning
  • When to approach vs stay back
  • When to attack vs rally
  • How to lob
  • How to dropshot (advanced)
  • One up one back points / tug of war / see saw type drills
Week 11Tournament / Round Robin / Davis Cup
  • Warmup
  • Review game scoring and rules
  • Review sportsmanship and etiquette
  • Friendly tournament or round-robin style matchplay
Week 12Play Day, Prizes, & Program Offerings
  • Review all strokes
  • Recap semester - what still needs to be worked on?
  • Play group games
  • Inform parents and students about camp offerings, drop-in classes, and other general offerings
  • Feedback and highlights of the semester
Adult Programs

Choose an adult program

Both target beginner adults (USTA 2.0-2.5) with intermediate add-ons. Pick the semester length.

Adult Semester

4 Week

A compact four-week introduction. Intermediate / Advanced add-ons in bold green*.

Beginner
  • First exposure or limited playing experience
  • Learning grips, swing shapes, and basic rules
  • Focus on contact, confidence, and consistency
  • Point play is introduced, not emphasized
Advanced Beginner · NTRP 2.0-2.5
  • Can rally cooperatively at a moderate pace
  • Developing directional control and court positioning
  • Beginning to understand scoring and point construction
Intermediate · NTRP 3.0-3.5/4.0
  • Reinforces fundamentals under pressure
  • Builds rally tolerance, patterns, and tactics
  • Emphasis on decision-making, spacing, and recovery
  • Comfortable with live-ball point play, scoring, and doubles concepts
Week 1Forehands
  • Meet and greet (names and introductions)
  • Expectations and what they want out of the semester
  • WHY Tennis? What can tennis offer to your life? (Stay healthy, exercise, make friends, have fun!)
  • Equipment overview (racket, shoes, water)
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding, basket feeding
  • Cross court vs. down the line. Topspin and depth. Open stance vs. closed stance. (intermediate+)
  • Baseline Rally or Points
Week 2Backhands
  • Review forehands
  • Introduce footwork and split-stepping
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding, basket feeding, short court rally with partner
  • Point Play
  • Cross court vs. down the line. Topspin and depth. Open stance vs. closed stance. (intermediate+)
  • Baseline Rally or Points
Week 3Volleys & Overheads
  • Review forehand & backhand
  • Technique (Grip, pivot and step)
  • Hand feeding, racket feeding, short court volley to volley with partner
  • Teach overheads (Continental grip, foot work, trophy pose)
  • Tracking and moving
  • Play points, volleys / overhead = 2 pts.
  • Deep volleys and drop volleys (advanced)
Week 4Serve & Matchplay
  • Introduce serving rules
  • Toss & service motion breakdown
  • Introduce game scoring and rules
  • Coach players through a doubles set (if they can't serve, have them underhand serve to start the point)
  • For groups of 6, play doubles champ of the court
Adult Semester

8 Week

A full eight-week build with rally work, approaches, transitions, and matchplay. Intermediate / Advanced add-ons in bold green*.

Beginner
  • First exposure or limited playing experience
  • Learning grips, swing shapes, and basic rules
  • Focus on contact, confidence, and consistency
  • Point play is introduced, not emphasized
Advanced Beginner · NTRP 2.0-2.5
  • Can rally cooperatively at a moderate pace
  • Developing directional control and court positioning
  • Beginning to understand scoring and point construction
Intermediate · NTRP 3.0-3.5/4.0
  • Reinforces fundamentals under pressure
  • Builds rally tolerance, patterns, and tactics
  • Emphasis on decision-making, spacing, and recovery
  • Comfortable with live-ball point play, scoring, and doubles concepts
Week 1Forehands
  • Meet and greet (names and introductions)
  • Expectations and what they want out of the semester
  • WHY Tennis? What can tennis offer to your life? (Stay healthy, exercise, make friends, have fun!)
  • Equipment overview (racket, shoes, water)
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding, basket feeding
  • Cross court vs. down the line. Topspin and depth. Open stance vs. closed stance. (intermediate+)
  • Baseline Rally or Points
Week 2Backhands
  • Review forehands
  • Introduce footwork and split-stepping
  • Technique (Grip, swing path, contact point, follow-through)
  • Hand feeding, basket feeding, short court rally with partner
  • Point Play
  • Cross court vs. down the line. Topspin and depth. Open stance vs. closed stance. (intermediate+)
  • Baseline Rally or Points
Week 3Volleys
  • Review forehand & backhand
  • Technique (Grip, pivot and step)
  • Hand feeding, racket feeding, short court volley to volley with partner
  • Play points, volleys = 2 pts.
  • Deep volleys and drop volleys (advanced)
Week 4Overhead & Serve
  • Teach overheads (Continental grip, foot work, trophy pose)
  • Tracking and moving
  • Progression of letting the ball bounce first, then taking it out of the air
  • Introduce serving rules
  • Toss & service motion breakdown
  • Swing volley (advanced)
  • Point play w/ serves (intermediate+)
Week 5Rally & Point Play (adjust to level ability)
  • Review strokes
  • Footwork
  • Short court rally goals (3 sets of 8) · (intermediate 3 sets of 16) · (advanced 3 sets of 20)
  • Baseline rally goals (3 sets of 8) · (intermediate 3 sets of 16) · (advanced 3 sets of 20)
  • Baseline points, team singles, doubles, or triples
Week 6Approach Shots & Transitioning
  • Introduce transition game and the importance of net play
  • Review volleys
  • Volley to volley warmup
  • When to approach?
  • Different types of approaches, slice or topspin (intermediate)
  • Drop shots and lobs (advanced)
  • Feed approach shot, volley, overhead
  • Play doubles champ of the court. Approach shot, volley, overhead.
Week 7Matchplay Prep
  • Introduce game scoring and rules
  • Teach sportsmanship and etiquette
  • Coach players through a doubles set
  • For groups of 6, play doubles champ of the court
Week 8Point Play, Recap & Program Offerings
  • Review all strokes
  • Recap semester - what still needs to be worked on for next time?
  • Play group games
  • Inform players about drop-in classes
  • Feedback and highlights of the semester
Summer Camp 2026

Choose a camp

Both run Mon-Thu, 9:30 AM to 12:30 PM. Pick the age group you're coaching.

Summer Camp 2026

Red Ball Camp · Ages 5-8

HEALTH · COMMUNITY · COMPETITION
Ages
5-8
Max 12 Campers
Staffing
2 Coaches
Space
Hitting Wall + 2 Mini Nets + 1 Full Court
Schedule
Mon-Thu
9:30 AM - 12:30 PM

Camp Philosophy

This camp focuses on movement, coordination, racket skills, teamwork, confidence, and character development through fun tennis activities and games.

Most campers are beginner recreational players, so camp prioritizes:

movement and athletic development hand-eye coordination listening and teamwork cooperative drills high-energy activities short rotations

…rather than match play.

Daily Camp Structure

9:30 - 9:40 AM

Meet & Move Warm-Up

Keep kids active immediately.

Warm-Up Games
TagPac-ManSharks & MinnowsFreeze TagRed Light / Green Light
9:40 - 10:10 AM

Skill Development Block #1

Monday
Forehands
Tuesday
Backhands
Wednesday
Volleys
Thursday
Serves & Tracking
Drill Ideas
  • Self toss forehands
  • Walk the dog
  • Walk the dog with a partner
  • Bounce-hit-catch
  • Coach-fed repetitions
  • Mini net rallying
  • Wall rally drills
  • Split into 2 groups with 1 coach per group
10:10 - 10:25 AM

Snack & Cooling Break #1

Optional
Card gamesColoring sheetsTriviaQuiet cool-down activities
10:25 - 10:55 AM

Skill Development Block #2

Coordination Station
  • Dribblers
  • Ball balance
  • Partner Ball Pass
  • Squash Ball
Athletic Station
  • Cone races
  • Agility ladders
  • Obstacle courses
  • Relay races
Tennis Skills
  • Target hitting
  • Balloon tennis
  • Wall rally challenges

Keep stations short and active.

10:55 - 11:10 AM

Camp Games

Game Ideas
Hungry CrocodileClean the CourtTennis BaseballBullseyeCrab SoccerTarget competitions

Focus on movement and fun over competition.

11:10 - 11:25 AM

Snack & Cooling Break #2

11:25 AM - 12:00 PM

Team Challenges & Cooperative Games

  • Team relay races
  • Bounce-up records
  • Group target games
  • Balloon tennis
  • Obstacle races
  • Cooperative rally records
12:00 - 12:20 PM

Final Activity Block

  • Camper choice game
  • Coach challenge
  • Team competitions
  • Movement games
12:20 - 12:30 PM

Team Huddle & Cool Down

  • Light stretching
  • Word of the day discussion
  • Camper shoutouts
  • Team cheer
  • SMART goal review

Character Development Topics

Monday
Listen
Tuesday
Effort
Wednesday
Teamwork
Thursday
Confidence

Keep discussions short, positive, and interactive.

Rainy Day / Extreme Heat Schedule

Indoor Activities

  • Balloon tennis
  • Card games
  • Uno
  • Tennis trivia
  • Coloring sheets
  • Team-building games
  • Reaction games

Indoor Tennis Activities

  • Shadow swings
  • Footwork races
  • Toss & catch drills
  • Hand-eye coordination games
  • Mini movement circuits

Chalk Talk Topics

  • Drinking water
  • Healthy snacks
  • Sleep & recovery
  • Stretching
  • Being a good teammate
  • SMART goals

Keep conversations simple and interactive for younger campers.

Summer Camp 2026

Junior Camp · Ages 9-15

HEALTH · COMMUNITY · COMPETITION
Ages
9-15
Max 16 Campers
Staffing
2 Coaches
Space
2 Full Courts
Schedule
Mon-Thu
9:30 AM - 12:30 PM

Camp Philosophy

This camp focuses on building strong fundamentals, movement skills, coordination, confidence, and consistency through structured drills and cooperative activities.

Most campers are beginner to intermediate recreational players, so camp prioritizes:

technical development movement training controlled repetitions cooperative rallying skill-building games

…rather than formal match play.

Daily Camp Structure

9:30 - 9:40 AM

Dynamic Warm-Up

JoggingSide shufflesKaraokeDynamic stretchingShadow swingsReaction games
9:40 - 10:15 AM

Skill Development Block #1

Monday
Forehand Consistency
Tuesday
Backhand & Movement
Wednesday
Volleys & Net Skills
Thursday
Serves & Directional Control
Drill Ideas
  • Coach-fed repetitions
  • Cooperative rallying
  • Crosscourt targets
  • Footwork patterns
  • Serve accuracy
  • Volley control
  • Split into 2 groups with 1 coach per court
10:15 - 10:30 AM

Snack & Cooling Break #1

Optional
Card gamesTriviaQuiet cool-down activities
10:30 - 11:05 AM

Skill Development Block #2

Activities
  • Movement drills
  • Recovery footwork
  • Rally progressions
  • Directional control
  • Target games
  • Serve challenges
  • Consistency drills

Focus on repetitions and athletic movement.

11:05 - 11:20 AM

Team Challenges & Games

  • Around the World
  • Team target competitions
  • Cooperative rally records
  • Relay races
  • Accuracy challenges

Competition should stay light and skill-focused.

11:20 - 11:35 AM

Snack & Cooling Break #2

11:35 AM - 12:05 PM

Final Drill Block

  • Cooperative rallying
  • Coach-fed consistency drills
  • Team challenges
  • Serve progressions
  • Accuracy competitions
12:05 - 12:20 PM

Final Activity Block

  • Team games
  • Coach challenges
  • Accuracy contests
  • Movement competitions
12:20 - 12:30 PM

Team Huddle & Cool Down

  • Stretching
  • Daily review
  • Team recognition
  • SMART goal review

Chalk Talk Topics

Monday
Healthy Eating & Hydration
Tuesday
Sleep & Recovery
Wednesday
Positive Mindset & Teamwork
Thursday
SMART Goals & Confidence

Keep conversations short, practical, and interactive.

Rainy Day / Extreme Heat Schedule

Indoor Activities

  • Tennis trivia
  • Card games
  • Team-building games
  • Reaction drills
  • Movement competitions
  • Strategy discussions

Indoor Tennis Activities

  • Shadow swings
  • Footwork races
  • Toss & catch drills
  • Volley coordination games
  • Movement circuits

Chalk Talk Topics

  • Goal setting
  • Healthy habits
  • Stretching & recovery
  • Positive communication
  • Confidence
  • Learning from mistakes

Can Also Include

  • Tennis videos
  • Match clips
  • Tennis documentaries